EntranceMatching

Constructors

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constructor()

Functions

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fun addGeometry(pointArray: <Error class: unknown class><Pair<Int, Int>>, details: EntranceDetails)

addGeometry is called for any buildings that are found within a tile and all entrance nodes

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fun generateEntrances(collection: FeatureCollection, poiMap: <Error class: unknown class><Double, MutableList<Feature>>, buildingMap: <Error class: unknown class><Double, Feature>, tileX: Int, tileY: Int, tileZoom: Int)

generateEntrances goes through our hash map and adds an intersection feature to the collection wherever it finds out.