get Tiles For Region
fun getTilesForRegion(currentLatitude: Double = 0.0, currentLongitude: Double = 0.0, radius: Double = 250.0, zoom: Int = 16): MutableList<Tile>
Given a radius and location it calculates the set of tiles (VectorTiles) that cover a circular region around the specified location.
Return
A MutableList of VectorTiles covering the searched region
Parameters
current Latitude
The center of the region to search.
current Longitude
The center of the region to search.
radius
The radius of the region to get adjoining tiles in meters