Soundscape Backend Grid State
Functions
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open override fun fixupCollectionAndCreateTrees(trees: Array<FeatureTree>, featureCollections: Array<FeatureCollection>)
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fun getNearestFeatureOnRoadInFov(id: TreeId, location: LngLatAlt, left: LngLatAlt, right: LngLatAlt): GridState.FeatureByRoad?
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fun getPointsOfInterestFeatureCollectionFromTileFeatureCollection(tileFeatureCollection: FeatureCollection): FeatureCollection
Parses out all the Points of Interest (POI) in a tile FeatureCollection.
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The tile grid service is called each time the location changes. It checks if the location has moved away from the center of the current tile grid and if it has calculates a new grid.
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